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Muldrotha dredge
Muldrotha dredge




muldrotha dredge

I need to drive to work so I can't say much now, but you should join the Muldrotha Discord. ] is a bit of a risk, because it's kill ability does require that you have multiple artifacts in play, so its usefulness is entirely decklist dependent. ] costs a fair amount of mana, but she can blow up any creature and prevents regeneration if that's relevant in your meta. ] requires that you have a creature to sacrifice, but is just as happy to sacrifice itself. ] is.really weird and sets you back 3 basic lands to even cast it, but it's an unconditional way to kill a creature, even getting around the usual "nonblack" requirement that some of the other cards I've mentioned have. ] requires you to discard a card to kill something, which is actually an upside in your deck. ] lets you blow up a creature if you have delirium (again, very easy to achieve in a graveyard deck). ] does require that you have more creatures in your graveyard than your opponents, but that's pretty easy to set up. If you're concerned about getting steamrolled by Niv-Mizzet combos (I've been there, I feel you), might I also consider taking another look at your removal? ], ] and ] are all noncreature permanents that a Muldrotha deck can kill a creature at instant speed under pretty much any condition. ] does the same thing, but has the added benefit of also being a way to mill yourself. ], ], and ] are all permanents that can put both your graveyard (including themselves I believe) back into your library at instant speed. ] and ] function similarly, although they provide a wincon in the form of tokens.Īdditionally, there are actually a few cards that Muldrotha can cast which can help prevent your graveyard from getting exiled (albeit by shuffling it into your library, but at least you'll be able to mill them again). And because his ability triggers even if the cards in your graveyard get exiled, he makes nuking your graveyard a lot more dangerous. Probably running more counters/interaction can also help, but it's a bit tough to suggest stuff more specifically without your deck list. This will probably get you some more wins. Using ], ], the seals effects and other repeatable interaction let you strip your opponents resources down while keeping your stuff almost untouched.

muldrotha dredge

With that said, there are A LOT of GY loop combos if you'd like to go for that route. I think this is more important than changing only your wincons (I might be wrong since I don't have a decklist). My advice would be to get out a bit from the GY plan, build it in a way that you can comfortably play without muldrotha on the field and use it to grind people down eventually. This is powerful if it goes unanswered, but makes it kinda shitty if your opponents are answering it. Or you can mill your opponents with access to dimir card draw, mill enchantments.So, muldrotha players tend to build their decks focusing solely on muldrotha as Card Advantage. Or you can go the super friends route, but that might put a target on yourself, too. Couple it with any dredge-effects, big creatures of your liking, or pillow-fort with staxy enchantments and artifacts.ĭrain your opponents with ] and sac effects, ], maybe even throw a ] to really spice up the yards. Instead, making Muldrotha non-combo can really bring to light some of the best interactions in magic, in the best colors too! You always have stuff to play, from your hand AND graveyard. I suggest you don’t play Thassa Oracle consultation combo, as the deck will get boring after the first game, and on top of that, you’ll get targeted/countered right off the bat. ] to give opponents infect, which gives them a clock of ten turns, or less. ] is a land with a sac outlet, ] is draw, sac, counter proliferation, and discard to fill the graveyard. Stuff like ] to stall opponents when your sac’ing stuff is always good. Aside from that, ] for mana, and a sac outlet. If your looking for more cards in general, ] is good ramp, and is group hug, which might get people off your back early game. Also, ] will do the same thing, but last a bit longer. If you have a decent board state, with Muldrotha, there should be enough blockers/deterrent to stop them from stopping you. Which shouldn’t be bad if your just trying to finish a combo, or need another turn to find a piece.






Muldrotha dredge